Here is a quality of life ‘server side only’ mod called ‘Oak’s Pet Animals, Guards, and Farm Jeep’ by Oakraven with kind assistance from Dayhawk Mod.
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Thank you also to Dre for giving it a good run through to check for functionality and potential issues.
This mod provides:
1) 9 Pet Animals – These include Boar, Rabbit, Stag, Chicken, Pig, mini Bear, Wolf, Coyote, and Doe. (These animals show no fear when approached and will stay within their confines. It is strongly recommended to always have 3 blocks above the highest perimeter point because the animals can climb up onto objects and each other and will be over the wall before you can notice.)
7 are purchasable from the Trader’s with a starting base price of 800 or found in plane supply drop crates and use the Quest system to switch to a place-able animal. These include Boar, Stag, Pig, mini Bear, Wolf, Coyote, and Doe. 2 are only found by using a Coop for the chickens or a Trap for the rabbits.
2) 5 Guards – Guard Hell Bear, Guard Hell Boar, Guard Hell Wolf, Guard Hell Lion, and Guard Rabbit. Additional human Guards are undergoing a little more tweaking and will be released at a later date.
All 5 are purchasable from the Traders with a starting base price of 800.
3) A Vehicle – Farm Jeep (This is a miniature version of the 4×4 Jeep and is designed to be used for very local journeys due to its slow speed. Tractoresque.)
Purchasing and Supply Drops
Visit the trader and check the traps and tools section. On this occasion the trader was very generous with offerings and the animal icons have a description of what animal is being offered. The pet animals have been integrated into a default group and on some occasions you will get a lot of choice and on other occasions nothing. The base price of 800 has been lowered to reflect skill and buffs.
Here is how Arramus place a Pet Boar he purchased at a later time using the Quest feature. First, perform a ‘Read’. Accept to Release the Pet Boar for Placement. A Quest Started prompt will appear and it will automatically be completed. Check you inventory for a ‘dog house’ icon and the name of the animal available. Place the animal on ground just as you would a vehicle and stand back. Incorporating a feature found in the Dayhawk Mod (thank you), a tile will appear on the ground which in turn will spawn the animal placed.
There will undoubtedly be updates in time, but this is a fully functional ‘farming‘ mod and may serve you well as a break from looting, questing, and skirmishing.
Here is a Guard update for the Mod which allows players to place guards as non moveable Turrets.
There are 8 new guards as follows, in no particular order: Sim, Lizzy, Dre, Fox, Bandit, Bandit Foxy, Leader, and Bow Man.
As each guard remains static, they can be placed strategically when collected. They cannot be purchased from a Trader but can be found in Air Drop Supply Crates. Placement is exactly the same as for any other entity through the quest and reward process.
The guards HP is relatively low at only about 150. However, it is possible to heal the guards using bandages or first aid kits by placing the healing tool in your hand and using right click.
As the HP is relatively low and they will quickly be wiped out if a horde can reach them, they have unlimited ammo. However, they shoot in a conservative and controlled manner and fire a shot every few seconds. They do not replace the power of default turrets at all but will complement your defences.
These have been fully tested for stability on dedicated servers but will benefit from feedback to see if the HP or shot damage requires tweaking.
Thank you to Darjusz and the community at mjota.net who are running a variety of Snufkin Mods as well as this Pet and Guard mod. Their server has seen a new World added and is well worth a visit.
If you’ve never installed a mod before it is necessary to create a mod folder in the main directory or in an area suggested by your server host if they have modified the installation. Simply make a new folder called Mods (with a capital M to reflect standard nomenclature). If you drag the mod folder directly out of the zipped file it can be placed directly into the Mods folder and the game will look in there as you launch your World. If you allow your unzip function to extract the folder, it may make another unnecessary folder and place the mod inside it. This will not be recognised by the game/server if you place it in the Mods folder like this. Please take it out of the extra folder level. The top layer will be a single folder and in the second layer you will see a ModInfo.xml file with or without additional folders depending on the mod. This will become elementary once you’ve launched a few mods.
The magic of this mod is that is only needs to be installed in the server/person who has launched the main environment that others join. It is a technical work of art. Enjoy.