Their unique origin gives this Normal-type pokemon some of the greatest versatility and viability as a pocket monster partner.
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This synthetic Pokemon is an odd species that was created in a lab by humans. Type: Null was formed from the cells of every type of pokemon and was forced by scientists to emulate the power of Arceus by utilizing special items (memories), however, this species could not control themselves with this vast power, and all 3 Type: Null that were created had to be put into permanent cryogenic stasis to prevent them from going berserk.
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Due to their mysterious background and obscure existence, many trainers bypass allying with Type: Null. However, this unique origin gives this Normal-type pokemon some of the greatest versatility and viability as a pocket monster partner.
It is impossible to breed Type: Null with any pokemon (including Ditto). This is a unique species that does not fit into the gender binary of the Pokemon games and is also in an undiscovered egg group.
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Despite this information, as well as Type: Null eggs being unobtainable in-game, this pocket monster still has a hatch time for their illegal eggs. If one hacks such a thing into their game, it would take between 30,840 and 31,096 steps to hatch.
Since this interesting Normal-type doesn”t get very much attention, only being acquirable after one becomes a champion, many have probably missed out on their fascinating lore. To get a sense of what Type: Null is all about, be sure to check out their Pokedex entries.
Pokemon Ultra Sun: A Pokémon weapon developed for a specific mission, it went berserk during an experiment, so it was cryogenically frozen Pokemon Ultra Moon: There”s danger of its going on a rampage, so its true power is sealed away beneath its control mask
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Type: Null”s Base Stats (Total – 534)
HP: 95 Attack: 95 Defense: 95 Special Attack: 95 Special Defense: 95 Speed: 59 Just by looking at the stat spread, it”s clear that Type: Null is a very well-rounded pokemon that is only really lacking in the Speed department. It”s worth noting that their Speed stat is numerically flipped from their other stats, which can hint at their imperfect state and is due to the heavy helmet that they are forced to wear.
When they evolve into Silvally (via high friendship), their Speed stat is the only one that changes as it gets boosted to 95, like the others, and since Silvally has broken free from its restrictive helm, it”s clear that this is the true potential of the species when they are not being held back.
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As a Normal-type, this synthetic pokemon is neutral to most other types, only taking double damage from Fighting-type moves and being immune to Ghost-type ones. This grants Type: Null excellent usability and is only really threatened by obvious-to-avoid opponents.
Being artificially created, Type: Null can learn an even greater variety of offensive, defensive, and status moves via leveling up and TM/TR than other Normal-types, who, among other traits, are often known for their versatility in this regard. Out of the 18 types in the Pokemon games, Type: Null can learn moves from 15 (no learnable ones from the Fairy, Fighting, or Grass-types).
Learnset By Leveling Up
Level 1: Tackle Level 1: Imprison Level 5: Aerial Ace Level 10: Scary Face Level 15: Double Hit Level 20: Metal Sound Level 25: Crush Claw Level 30: Air Slash Level 35: Tri Attack Level 40: X-Scissor Level 45: Iron Head Level 50: Take Down Level 55: Double-Edge
Learnset By TM/TR
TM08: Hyper Beam TM09: Giga Impact TM14: Thunder Wave TM21: Rest TM22: Rock Slide TM24: Snore TM25: Protect TM26: Scary Face TM27: Icy Wind TM32: Sandstorm TM33: Rain Dance TM34: Sunny Day TM35: Hail TM39: Facade TM40: Swift TM44: Imprison TM56: U-turn TM57: Payback TM65: Shadow Claw TM76: Round TM95: Air Slash TR00: Swords Dance TR19: Tri Attack TR20: Substitute TR26: Endure TR27: Sleep Talk TR46: Iron Defense TR47: Dragon Claw TR60: X-Scissor TR74: Iron Head TR85: Work Up
Learnset By Tutoring
Terrain Pulse (Pokemon Sword & Shield)
Learnest By Transfer From Gen VII
Confide Double Team Flame Charge Frustration (not usable in Gen VIII) Heal Block (not usable in Gen VIII) Hidden Power (not usable in Gen VIII) Last Resort Magic Coat Punishment (not usable in Gen VIII) Pursuit (not usable in Gen VIII) Rage (not usable in Gen VIII) Razor Wind (not usable in Gen VIII) Return (not usable in Gen VIII) Roar Signal Beam (not usable in Gen VIII) Swagger Toxic
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