In anticipation of the fateful final fight via the warriors of the Wild Hunt and also personally through Eredin Bréacc Glas, Avallac'h (whose motives still evoke some doubts) tells the story of an effective elven artireality referred to as "Sunstone".
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«Geralt knew he might just defeat Eredin with the assist of mperiods and on his very own terms. Since the King of the Wild Hunt was traveling on the Naglmuch, the spectral vessel known from Skellige legend, somewhere between worlds, our heroes had to summon him ago and also someexactly how reduced off his escape route. Such a feat might just be perdeveloped by a group of mages acting in concert and also aided by a legendary elven artireality - the Sunstone»
Regardless of all his experience and also understanding, the elven mage does not recognize where the artitruth can be currently. In search of indevelopment, Geralt goes to a meeting with his old friend the druid Mousesack, that, as the Witcher wishes, will certainly be able to melted light on the area of the "Sunstone".
But, finding the many Mousesack relies on what decisions were made by you in the whole chain of searches of the clan an Craite
If you aided Cerys or Hjalmor ascfinish to the throne (and from the course of the major storyline, you must have actually already done so), then go to a meeting with Crach an Craite, nickcalled "Tyrt ys Muir" (Wild Boar of the Sea).
Crach will tell you that you have the right to discover the Mouser in Logos II an Drummond, nicknamed the Madman, whom Geralt had already encountered before. The druid went on a diplomatic mission in an even-numbered attempt to unite the clans to fight the Nilfgaardian army.
Going to Kaer Muirea finding Madman Lugos, Geralt will find himself in the facility of the madness of the Jarl of the Drummond clan. Whatever style of dialogue the spook chooses, you will certainly in any situation have to sfinish Lugos and also all His world to the various other world.
The battle will be rather hard, so execute not forgain about the "Swallow" and also the prrange combicountries – quick attack + Witcher indicators.
Winning (through the assist of a druid) Logos, sign up with Mousesack in a safe place, and also just then he will tell all he knows about the presence of the preferred artifact "sun stone".
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Scald by the name Eyvind
After receiving a "tip" from the druid on those that may have actually information about the elven ruins, Geralt goes to check out a particular bard called Eyvind.
This man got his fame through his considerable expertise of the mythology of the elves Aen Seidhe and also Aen Elle, and the translation of the song of Gelvan and Dillian.
Eyvind devoted all his time to trying to view the famed white whale Gevorg with his own eyes, and also it is this day that he need to appear below.
After keeping the bard firm, wait for the whale to show up and begin a conversation about the elven damages. Keep in mind that regardmuch less of your decision, the bard will never before be lucky enough to satisfy his dream and watch the whale. But to obtain indevelopment about the ruins from him, pick the expression "Gathering material for an adventure novel" in the dialog.
Go to the area noted on the map. Tright here you will certainly uncover a boat, which supposedly cruised hunters.
Dive into the water and uncover a cave, it is not deep from the surchallenge.
Get ready to accomplish the drowner! After going deep into the cave, you will certainly still find a pearl fisherman, but they are not engaged in a plausible organization – looting corpses.
Promise to save their dirty secret a secret in exadjust for information about the place of the elven damages.
Complete the meeting with a little fight through a group of drowner.
After acquiring all the crucial indevelopment, go to Yennefer for assist with finding the damages.
Also, when meeting Cirilla, the little bit witch will certainly tell around a details key of Avallac'h, which must be surprise in his trick lair. Here you have the right to begin a new search "Child of the Elder Blood", and the decisions made throughout its passage will certainly impact the ending of the whole main storyline. But we will talk about this independently.
Aid in the search for the Sunrock will certainly be provided by Philippa, and also the company is not the a lot of pleasant, but the great to gain to the ruins will be you independently.
Take a boat to the marked area on the map, and also a sorceress will be waiting for you at the entrance.
Philippa will dispel the illusion at the entrance (likewise here you have the right to uncover a location of Power) and also overview you to the room through mirrors. In addition, she will share via you her motives and also secret desires.
Alengthy the method, prepare to meet via drowner, sirens, arachas actually and also spirits, and likewise have actually the potion "Cat" at hand, as the cave will certainly be dark.
To properly configure the mirror mechanism, just rotate them one step and also the beam itself will show the location of the "Sunstone".
Complete the search with a little dialogue with the sorceress and go to look for a way out.
To carry out this, you will need:In the first room to enter the passage in the North-Western partIn the next room go to the Northern passageNext off, the Eastern passageYou go to the statue and also on the ideal side you have the right to return to the white light.
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That's it, usage the watercraft or use quick movement.