Open consingle, pick NPC"s RefID, then form  CallFunction "Actor.SwitchToPowerArmor" None  , hence the NCOMPUTER will exit power armor(If you usage this to Ingram, you will certainly suprisingly uncover actually she has actually legs).

You are watching: How to get settler out of power armor

 

Force NCOMPUTER to enter power armor:

Open console, first pick power armor frame"s RefID, remember it, then pick NPC"s RefID, form  CallFunction "Actor.SwitchToPowerArmor"  , therefore the NPC will instantly wear the power armor without animation.

 

If you recieved a message that claims "No script named Actor is attached to the object", you should manually attach Actor script to the NCOMPUTER using  AttachPapyrusScript Actor  , then usage the previous 2 commands.

 

Reference:http://www.creationk...erArmor_-_Actor


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Don"t desire to necro this danger, but that"s the optimal outcome that reflects up concerning this issue and I want to include my solution to it as the command pointed out previously wasn"t functioning for me;

 

I relocated to a negotiation and ordered my follower to exit the armour which she didn"t perform of course, then proceeded to pick her character up with Place Everywright here - https://www.nexusmod...lout4/mods/9424 and also simply drop her so that she pounds on the ground. She promptly exited the suit after that.I"m not certain if you deserve to pick the folreduced (via or without the armour) up once not having the mod mounted, so this may not job-related for you if you haven"t installed a mod which enables you to execute this.

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