Our walkvia to all 240 challenges! Eextremely map, eexceptionally trophy, eextremely interwatch, eincredibly chronicle and more
TOOL NEEDED: Cryptographic Sequencer through Range Booster Upgrade (Glasshome Generator Room) This is the location where you save a janitor and also turn off the electrical energy. Look up and you"ll watch an electrified gate, positioned high above the room. Grapple to it, then use the long-selection cryptographic sequencer (available via an upgrade) to hack the panel inside. Enter to find the map, and also a trophy.
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(Glasshome Entrance) "Is the number up for these guards?"As quickly as you"ve entered the Botanical Gardens, rotate left and uncover the bench. There are two dead protection males, posed with publications, and also numbered marks are scratched onto the nearby timber. Sdeserve to the entirety scene to deal with the riddle.
BOTANICAL GARDENS- RIDDLE SOLUTION #2
(Statue Corridor) "Remember the Waynes? How can anyone forget?" When heading to the Generator Room to conserve the janitor and also turn off the power, you"ll pass with this corridor. At its facility is a garden bench through an inscription honoring Bruce"s paleas. Zoom in and also shave the right to the gold plate to fix the riddle.
(Botanical Glasshouse) "What time is tea time in Wonderland?" This circular greenhome rotunda has three levels and a Poseidon-like fountain in the middle. On the second level, behind the fountain statue"s earlier and nestled between some tree branches, is the Mad Hatter"s tea collection.
(Ventilation System) "The Ratcatcher required more than simply his cdamage to lead his army." This solution is surprise in the air duct tunnels between the Flooded Corridor and the Abandoned Chamber... you crawl with them after crossing the formerly electrified water. As you"re relocating along, save the camera pointed downward. Ultimately, you"ll watch a pair of gloves, a gas mask and a book under the bars below you. They belong to the Ratcatcher.
(Flooded Corridor) "Looks favor all the king"s horses trampled all the king"s guys." After returning to the Flooded Corridor, you"ll rescue a 2nd janitor from prisoners. He asks you to discover some orderlies in the Aviary. Before doing so, go down the southern hallmethod and revolve the edge. In front of you is a bench with broken toy soldiers strewn throughout the seat. Shave the right to them to deal with the riddle and also gain info on the fix-it villain Humpty Dumpty.
BOTANICAL GARDENS- RIDDLE SOLUTION #6
(Flooded Corridor) "Is this a tribute to what a mad dog left behind?" On your means to the Aviary, you"ll pass through a tiny square room through a headmuch less statue holding flowers. The gold engraving plate has actually been vandalized via the name "Mad Dog". Scan it to deal with the riddle.
BOTANICAL GARDENS- RIDDLE SOLUTION #7
(Aviary) "There"s no clocollection in the Gardens, so someone is making use of the roof rather."Stand facing the key door that leads to the Titan Production Facility (it"s on the western side of the Aviary) and turn left. Look up. See the cobwebbed skeleton? That"s actually a Killer Moth victim in its cocoon. Scan for the solution.
TOOL NEEDED: Detective Mode (Abandoned Chamber) "This obstacle can only be seen by those with a different see of life."This is a question note alignment puzzle. Before exiting this area through the steel door, rotate left and you"ll check out that you can jump to a lower platform (while being mindful not to hit the pipe). Run along that platcreate and you"ll reach a shimmy hand host, which will certainly take you to a waterloss. Climb up, rotate around and jump aget. Now just head best till you reach a metal catwalk - usage your Batarang to cut its rope and knock it down. Halfway across the catwalk, turn left and also grab hold of the brickwork-related. Shimmy roughly this section till you have the right to climb as much as the chamber"s highest possible point. Head to the northern end of this platdevelop - you"ll have to duck under some debris - and also the question note need to come to be clear.
BOTANICAL GARDENS- PATIENT INTERVIEW #1
(Glasshouse Entrance) As soon as you"ve entered the Botanical Gardens, look for a bench on the righthand also wall. A tape sits tright here.
BOTANICAL GARDENS- PATIENT INTERVIEW #2
(Statue Corridor) When heading to the Generator Room to save the janitor and also turn off the power, you"ll pass through this corridor. Alengthy its southern side is a shadowy bench, with the tape sitting ideal on top.
BOTANICAL GARDENS- PATIENT INTERVIEW #3
(Glassresidence Generator Room)The tape is on a computer system terminal behind the janitor"s chair.
BOTANICAL GARDENS- PATIENT INTERVIEW #4
(Flooded Corridor)This tape is sitting on a bench alongside the headless Mad Dog statue (view Riddle #6), in front of the door to the Aviary.
BOTANICAL GARDENS- PATIENT INTERVIEW #5
(Aviary) The tape is on a bench in the southeastern edge of the Aviary, behind two tall birdceras.
BOTANICAL GARDENS- CHRONICLE #1
(Abandoned Chamber) Follow the exact same complicated course you did to gain to Riddle #8. In truth, the exact spot wright here you stood to sdeserve to Riddle #8 is the precise spot you must jump from to reach this chronicle. Make sure to get a slight running begin, then leap in the direction of the northern wall and catch host of the ledge. Shimmy left and also climb approximately discover the tablet.
BOTANICAL GARDENS- CHRONICLE #2
(Glassresidence Entrance) When trying to exit the Botanical Gardens, Poikid Ivy will block your means via expensive, tentacle-favor vines. Drop dvery own via the floor and also, prior to proceeding with your mission, rotate roughly and also scan the beetle symbol behind you.
BOTANICAL GARDENS- CHRONICLE #3
TOOLS NEEDED: Line Launcher, Ultra Batclaw (Titan Production Facility) Remember as soon as you supplied the Line Launcher for the initially time, leaving the fight with Joker"s two dedeveloped henchmales and also heading out to find Poison Ivy? You would have zipped throughout a gap to the departure. On either side of that exit, however, is a reward. On the appropriate is a trophy. On the left is a destructible wall (you"ll have to rerevolve through the Ultra Batclaw) and a Chronicle of Arkham.
BOTANICAL GARDENS- RIDDLER TROPHY #1
TOOL NEEDED: Cryptographic Sequencer with Range Amplifier (Glassresidence Generator Room) This is the area wright here you conserve a janitor and turn off the power. Look up and also you"ll view an electrified gate, located high above the room. Grapple to it, then usage the long-selection cryptographic sequencer (easily accessible via an upgrade) to hack the panel inside. Get in to uncover a trophy, and the Riddler"s map.
BOTANICAL GARDENS- RIDDLER TROPHY #2
TOOL NEEDED: Explosive Gel (Botanical Glasshouse) When you enter this room, the first thing you"ll notice is the three-story tall fountain of a male via a spear. Switch to detective mode and look at the bottom of the fountain. You"ll view a destructible wall at the back. Explode it and also crawl via the revealed ventilation duct to grab the trophy.
BOTANICAL GARDENS- RIDDLER TROPHY #3
(Botanical Glasshouse)Head to second level of this three-level room. Head to the back, or northern, side. Right past the Mad Hatter"s tea set, you"ll check out a T-shaped series of floor grates. Pop underneath for the trophy.
BOTANICAL GARDENS- RIDDLER TROPHY #4
(Ventilation System) You"ll find this in the air duct tunnels between the Flooded Corridor and also the Abandoned Chamber... you crawl via them after crossing the formerly electrified water. If you reach the departure, you"ve passed it. Go back and take a different branch until you view the trophy alongside some brownish blue mushrooms.
BOTANICAL GARDENS- RIDDLER TROPHY #5
(Abandoned Chamber)You need to have noticed a big circular floor gprice in the southeastern corner of this area. It"s glowing green from the water listed below... but just how to obtain dvery own there? Simply make your means to the northeastern edge of the room, then drop right into the sewer stream and also duck into the arched tunnel. You"ll check out the trophy ahead.
BOTANICAL GARDENS- RIDDLER TROPHY #6
(Abandoned Chamber) As you walk approximately the main structure of this room, you have to see a trophy tucked on the ground level. If you climb the stairs to get inside the structure, yet, you"ll uncover that the trophy is actually underneath the floor. Instead, head to the northern exterior edge of the structure and look for an obtainable grate at your feet. Pop in and follow the tunnel, then pop back out inside the structure. The trophy must be best in front of you.
BOTANICAL GARDENS- RIDDLER TROPHY #7
(Abandoned Chamber) Before exiting this area via the steel door, turn roughly and also look slightly up. A trophy, glimmering in the beam of light! Getting tbelow is a small complex, unmuch less you"ve already made the journey for Riddle #8. First, jump across to the western platdevelop (it"s to your right if encountering the trophy). 2nd, run forward and also grab the hand holds on the western wall. Third, shimmy throughout and also climb up right into the greenish waterloss, then rotate around and jump to the oppowebsite platform. 4th, revolve ideal and head slightly south until you see a diagonal catwalk on your left. Finally, usage your Batarang to reduced the rope holding the catwalk up - it"ll crash down, giving you simple accessibility, after one more quick run and also jump, to the trophy past.
BOTANICAL GARDENS- RIDDLER TROPHY #8
TOOL NEEDED: Line Launcher (Titan Production Facility) Remember as soon as you used the Line Launcher for the initially time, leaving the fight via Joker"s two dedeveloped henchguys and heading out to discover Poiboy Ivy? You would have zipped throughout a gap to the leave. On either side of that exit, however, is a reward. On the left is a chronicle (though you"ll require the Ultra Batcregulation to get it) and also on the appropriate is this trophy.
BOTANICAL GARDENS- RIDDLER TROPHY #9
TOOL NEEDED: Line Launcher (Flooded Corridor) You"ll walk over this trophy in your search for Poikid Ivy, instantly after Line Launching via the arched greenresidence tunnel full of freduced pots. Pretty tough to miss out on.
BOTANICAL GARDENS- RIDDLER TROPHY #10
TOOLS NEEDED: Ultra Batcregulation, Line Launcher (Abandoned Chamber) To uncover this trophy, you must follow the very same facility route as you did for Riddle #8 and Trophy #7. Like through Riddle #8, you"ll desire to stop halfmethod alengthy the catwalk and also grab hold of the brickwork-related to your left. Once you"ve shimmied about and also onto the main platcreate, check out the eastern wall in Detective Setting. Pull dvery own the destructible patch you see with the Ultra Batclaw, then Line Launch yourself to the trophy.
BOTANICAL GARDENS- JOKER%26rsquo;S TEETH#1-3
(Glasshome Entrance) You"ll discover these wandering about the exceptionally initially room of the Botanical Gardens. Make sure to acquire all 3 before moving on.
BOTANICAL GARDENS- JOKER%26rsquo;S TEETH#4-6
(Statue Corridor) These are found while heading to the Generator Room to conserve the janitor and revolve off the power. They"re a tiny spreview out, but not exceptionally hard to uncover and ruin.
BOTANICAL GARDENS- JOKER%26rsquo;S TEETH#7-8
(Flooded Corridor) Cross the water in this room after you"ve turned off the electrical power flowing via it. Two sets of teeth are waiting for you on the other side.
BOTANICAL GARDENS- JOKER%26rsquo;S TEETH#9-11
(Aviary) You need to take out the main henchman in the control tower in order to pass this room"s mission - conserving the orderlies in the cperiods. After you"ve done so, ruin the three sets of teeth chattering about his body.
BOTANICAL GARDENS- JOKER%26rsquo;S TEETH#12-14
(Flooded Corridor) You"ll uncover these three while complying with Poichild Ivy"s trail, automatically after line launching throughout a narrowhead arched hallway full of flower pots. There"s a trophy right here as well.
BOTANICAL GARDENS- JOKER%26rsquo;S TEETH#15-17
(Glasshouse Entrance) These 3 will certainly show up on your way out of the Botanical Gardens, after speaking with Poikid Ivy.
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BOTANICAL GARDENS- JOKER%26rsquo;S TEETH#18-20
(Flooded Corridor)These will not appear till you"ve returned to the Botanical Gardens via the antidote. You"ll want to destroy them prior to crossing the electrified water.
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